After lots of help from my team to help fix up Squirtle to be animation ready, he's ready to be put into the experience! Other than trying my best to fix the rig, I tackled Squirtle's carry, fall, and land animations.
Wednesday, April 20, 2022
Wednesday, April 6, 2022
Pokemon VR Experience (Sprint #5)
This sprint I tackled something I never thought I'd do again- I rigged a character. Is it the best? No. Is he functional and not terrible to animated with? Absolutely. I'll be getting with tech artists to help fix it up and make the tiny adjustments to make Squirtle go from just functional to great. Here is his range of motion animation to show how he can move.
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Pokemon VR Experience: Final Sprint
This sprint I re-did two of the Professor's animations! The original animations were causing issues so I replaced them with these. Now ...
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For Sprint #2 of the "Tangled" VR Experience I was tasked with posing Pascal in certain poses that he will do during the storylin...
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This sprint I met with all of the team's animators and went over the entire animation list. It is now color coded and every animation i...
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For this sprint I was able to produce some test animations! Due to the Pascal rig not ready to be animated, the animators on the team found...