Wednesday, April 20, 2022

Pokemon VR Experience (Sprint #7)

 After lots of help from my team to help fix up Squirtle to be animation ready, he's ready to be put into the experience! Other than trying my best to fix the rig, I tackled Squirtle's carry, fall, and land animations.












Wednesday, April 6, 2022

Pokemon VR Experience (Sprint #5)

 This sprint I tackled something I never thought I'd do again- I rigged a character. Is it the best? No. Is he functional and not terrible to animated with? Absolutely. I'll be getting with tech artists to help fix it up and make the tiny adjustments to make Squirtle go from just functional to great. Here is his range of motion animation to show how he can move.




Wednesday, March 16, 2022

Pokémon VR Experience (Sprint #4)

 This week I got to animating Charmander with the updated rig! I updated his idle and created his animations for being carried and dropped by the player. Next up is rigging Squirtle which I'm very excited for!






Here is the Unreal Engine Forum post I made for the project! https://forums.unrealengine.com/t/fieavr-pokemon/505195/7 



Wednesday, February 16, 2022

"Tangled" VR Experience Sprint #2 and #3

 For Sprint #2 of the "Tangled" VR Experience I was tasked with posing Pascal in certain poses that he will do during the storyline of the experience. Below is a screen shot of them ready to be used, but still need to be fixed and animated.


For Sprint #3 I was in charge of the water VFX! I made a Particle System for the water splash when the oar hits the water. Afterwards I created a Niagara System for the water splashing off the sides of the boat as it moves. I still need to slow down how quickly the water particles travel. I'm not the best at blueprints and using Unreal Engine, so I'm pretty proud of myself! Neither of these are in the experience just yet, so here are the screenshots of them in Unreal!




Friday, January 21, 2022

"Tangled" VR Experience: Sprint #1

 For this sprint I was able to produce some test animations! Due to the Pascal rig not ready to be animated, the animators on the team found a rig very similar to that of a chameleon. With this rig I referenced live footage of chameleons (mostly using their tongue) to understand what a functional chameleon rig would work like.


Linked below are the reference clips I used!

Test Animation #1 Reference: https://youtu.be/KJtaIqahi3I?t=10
Test Animation #2 Reference: https://youtu.be/IWZNORWXNQ8?t=8


Thursday, November 11, 2021

Concept Art and Shape Language

 This week I made concept art for five different characters! I did lots of research into the characters and/or the previous iterations of their personalities. I then recreated my shape language slides to include my own art work and to show how the shape language translates to our experience's intentions.












Thursday, November 4, 2021

Art Style Guide Slides

 Here were the slides I was in charge of! I did all of the Shape Language and Animation Style!






Pokemon VR Experience: Final Sprint

 This sprint I re-did two of the Professor's animations! The original animations were causing issues so I replaced them with these. Now ...