I was in charge of the "Shape Language" and "Animation Style" slides! The others included here are ones I contributed to or helped edit!
Thursday, October 28, 2021
Thursday, October 21, 2021
Tale of the Dormouse Slides
Here are the slides I've done for the Dormouse's Hero's Journey! We all used the "Oil Paint" filter so they looked uniform! I had fun photo-bashing these images!
Monday, October 11, 2021
Finished Crate (Textured and Rendered)
Here is my finished crate after I painted it in Substance Painter and put it in UE5! The geometry really looks rough but I'm glad my texture looks okay!
Thursday, October 7, 2021
Monday, October 4, 2021
Crate Asset Part 2
Here is my process of my Crate as I worked on it through Zbrush, Maya, and Substance Painter!
Exporting my crate in Maya to an FBX file for Zbrush.
Putting the crate into the ZBrush space!
I added in the light scratches on the outer hexagons and added the panels and latches!
Gave it a base color in ZBrush and exported high and low poly versions of it! The high poly door version was made a while later when I realized I hadn't exported it.
This was my attempt at Quad Drawing the lid/door. I learned a lot but this is very messy and I have a lot to learn still.
Here is my high-poly crate next to the low-poly crate!
Here is my crate's UV Map!
My crate is now in Substance Painter with it's UV Map!
Finally, here is the crate in Substance Painter with the environment and shadows turned on!
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Pokemon VR Experience: Final Sprint
This sprint I re-did two of the Professor's animations! The original animations were causing issues so I replaced them with these. Now ...
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For Sprint #2 of the "Tangled" VR Experience I was tasked with posing Pascal in certain poses that he will do during the storylin...
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This sprint I met with all of the team's animators and went over the entire animation list. It is now color coded and every animation i...
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Before and during my time out of town, I was working on a solution for the Professor's Pokeball throwing animation and his Idle (where ...