Monday, October 4, 2021

Crate Asset Part 2

 Here is my process of my Crate as I worked on it through Zbrush, Maya, and Substance Painter!

Exporting my crate in Maya to an FBX file for Zbrush.
Putting the crate into the ZBrush space!
I added in the light scratches on the outer hexagons and added the panels and latches!
Gave it a base color in ZBrush and exported high and low poly versions of it! The high poly door version was made a while later when I realized I hadn't exported it.
This was my attempt at Quad Drawing the lid/door. I learned a lot but this is very messy and I have a lot to learn still.
Here is my high-poly crate next to the low-poly crate!
Here is my crate's UV Map!
My crate is now in Substance Painter with it's UV Map!
Finally, here is the crate in Substance Painter with the environment and shadows turned on!







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