This sprint was mostly house keeping and polishing. After updating the animation asset list, I checked in with each animator to make sure that their animations were correctly imported and completed. Once the team noticed that some animations will still not working properly in the game, I delegated the tasks to the animators that wanted to tackle them. Afterwards, I was on "stand-by" in order to help out with any road blocks my fellow animators had before our next critique presentation.
Wednesday, July 20, 2022
Pokemon VR Experience: Summer Sprint #5
Thursday, July 7, 2022
Pokemon VR Experience: Summer Sprint #4
Before and during my time out of town, I was working on a solution for the Professor's Pokeball throwing animation and his Idle (where he also has the Pokeball in his hand). I tried importing into Unreal Engine and exporting the animation from Maya a handful of different ways- to no luck. I updated one of our Tech Artists on the problem and the task has now been shifted to them in order to find a solution. For the next upcoming sprint I'll be back to making sure all animations are refined and in engine, ready to go.
Below is how the import looks currently.
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Pokemon VR Experience: Final Sprint
This sprint I re-did two of the Professor's animations! The original animations were causing issues so I replaced them with these. Now ...
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For Sprint #2 of the "Tangled" VR Experience I was tasked with posing Pascal in certain poses that he will do during the storylin...
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This sprint I met with all of the team's animators and went over the entire animation list. It is now color coded and every animation i...
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Before and during my time out of town, I was working on a solution for the Professor's Pokeball throwing animation and his Idle (where ...