For Sprint #2 of the "Tangled" VR Experience I was tasked with posing Pascal in certain poses that he will do during the storyline of the experience. Below is a screen shot of them ready to be used, but still need to be fixed and animated.
Wednesday, February 16, 2022
"Tangled" VR Experience Sprint #2 and #3
Friday, January 21, 2022
"Tangled" VR Experience: Sprint #1
For this sprint I was able to produce some test animations! Due to the Pascal rig not ready to be animated, the animators on the team found a rig very similar to that of a chameleon. With this rig I referenced live footage of chameleons (mostly using their tongue) to understand what a functional chameleon rig would work like.
Thursday, November 11, 2021
Concept Art and Shape Language
This week I made concept art for five different characters! I did lots of research into the characters and/or the previous iterations of their personalities. I then recreated my shape language slides to include my own art work and to show how the shape language translates to our experience's intentions.
Thursday, November 4, 2021
Thursday, October 28, 2021
Little Nightmares Style Slides
I was in charge of the "Shape Language" and "Animation Style" slides! The others included here are ones I contributed to or helped edit!
Thursday, October 21, 2021
Tale of the Dormouse Slides
Here are the slides I've done for the Dormouse's Hero's Journey! We all used the "Oil Paint" filter so they looked uniform! I had fun photo-bashing these images!
Monday, October 11, 2021
Finished Crate (Textured and Rendered)
Here is my finished crate after I painted it in Substance Painter and put it in UE5! The geometry really looks rough but I'm glad my texture looks okay!
Pokemon VR Experience: Final Sprint
This sprint I re-did two of the Professor's animations! The original animations were causing issues so I replaced them with these. Now ...
-
This sprint I re-did two of the Professor's animations! The original animations were causing issues so I replaced them with these. Now ...
-
This sprint was all about animating the Professor! I was in charge of his walk, idle, and talking animation. I'm having importing troub...
-
Before and during my time out of town, I was working on a solution for the Professor's Pokeball throwing animation and his Idle (where ...