This sprint I re-did two of the Professor's animations! The original animations were causing issues so I replaced them with these. Now the Professor doesn't awkwardly wave during battle and when he wins he looks excited!
Tuesday, August 2, 2022
Wednesday, July 20, 2022
Pokemon VR Experience: Summer Sprint #5
This sprint was mostly house keeping and polishing. After updating the animation asset list, I checked in with each animator to make sure that their animations were correctly imported and completed. Once the team noticed that some animations will still not working properly in the game, I delegated the tasks to the animators that wanted to tackle them. Afterwards, I was on "stand-by" in order to help out with any road blocks my fellow animators had before our next critique presentation.
Thursday, July 7, 2022
Pokemon VR Experience: Summer Sprint #4
Before and during my time out of town, I was working on a solution for the Professor's Pokeball throwing animation and his Idle (where he also has the Pokeball in his hand). I tried importing into Unreal Engine and exporting the animation from Maya a handful of different ways- to no luck. I updated one of our Tech Artists on the problem and the task has now been shifted to them in order to find a solution. For the next upcoming sprint I'll be back to making sure all animations are refined and in engine, ready to go.
Below is how the import looks currently.
Wednesday, June 22, 2022
Pokemon VR Experience: Summer Sprint 3
This sprint was all about animating the Professor! I was in charge of his walk, idle, and talking animation. I'm having importing troubles with his Pokeball which will be addressed at the beginning of next sprint.
Tuesday, June 7, 2022
Pokémon VR Experience (Summer Sprint #2)
For this sprint all of the animators tackled Squirtle! I was in charge of four animations: Idle, Notice Me, Faint, and Being Carried. Below are some recordings of them in engine!
Tuesday, May 24, 2022
Pokemon VR Experience (Summer Sprint #1)
This sprint I met with all of the team's animators and went over the entire animation list. It is now color coded and every animation is assigned. Each animator was assigned an equal amount of animations to complete.
My animations were Bulbasaur's Growl and Flinch. These animations were prioritized in order for them to be put into the battling state machine.
Wednesday, April 20, 2022
Pokemon VR Experience (Sprint #7)
After lots of help from my team to help fix up Squirtle to be animation ready, he's ready to be put into the experience! Other than trying my best to fix the rig, I tackled Squirtle's carry, fall, and land animations.
Wednesday, April 6, 2022
Pokemon VR Experience (Sprint #5)
This sprint I tackled something I never thought I'd do again- I rigged a character. Is it the best? No. Is he functional and not terrible to animated with? Absolutely. I'll be getting with tech artists to help fix it up and make the tiny adjustments to make Squirtle go from just functional to great. Here is his range of motion animation to show how he can move.
Wednesday, March 16, 2022
Pokémon VR Experience (Sprint #4)
This week I got to animating Charmander with the updated rig! I updated his idle and created his animations for being carried and dropped by the player. Next up is rigging Squirtle which I'm very excited for!
Wednesday, February 16, 2022
"Tangled" VR Experience Sprint #2 and #3
For Sprint #2 of the "Tangled" VR Experience I was tasked with posing Pascal in certain poses that he will do during the storyline of the experience. Below is a screen shot of them ready to be used, but still need to be fixed and animated.
Friday, January 21, 2022
"Tangled" VR Experience: Sprint #1
For this sprint I was able to produce some test animations! Due to the Pascal rig not ready to be animated, the animators on the team found a rig very similar to that of a chameleon. With this rig I referenced live footage of chameleons (mostly using their tongue) to understand what a functional chameleon rig would work like.
Thursday, November 11, 2021
Concept Art and Shape Language
This week I made concept art for five different characters! I did lots of research into the characters and/or the previous iterations of their personalities. I then recreated my shape language slides to include my own art work and to show how the shape language translates to our experience's intentions.
Thursday, November 4, 2021
Thursday, October 28, 2021
Little Nightmares Style Slides
I was in charge of the "Shape Language" and "Animation Style" slides! The others included here are ones I contributed to or helped edit!
Thursday, October 21, 2021
Tale of the Dormouse Slides
Here are the slides I've done for the Dormouse's Hero's Journey! We all used the "Oil Paint" filter so they looked uniform! I had fun photo-bashing these images!
Monday, October 11, 2021
Finished Crate (Textured and Rendered)
Here is my finished crate after I painted it in Substance Painter and put it in UE5! The geometry really looks rough but I'm glad my texture looks okay!
Thursday, October 7, 2021
Monday, October 4, 2021
Crate Asset Part 2
Here is my process of my Crate as I worked on it through Zbrush, Maya, and Substance Painter!
Wednesday, September 29, 2021
Common Art - Composition Illustration
For this assignment I was inspired by Eyvind Earle's art style! His use of shadows and clean shapes without line art works so well with his environment pieces.
Monday, September 27, 2021
Crate Asset Part 1
Here is my crate along with a beauty shot of it using Arnold and a shot of it inside of UE5!
Pokemon VR Experience: Final Sprint
This sprint I re-did two of the Professor's animations! The original animations were causing issues so I replaced them with these. Now ...
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This sprint was all about animating the Professor! I was in charge of his walk, idle, and talking animation. I'm having importing troub...
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This sprint I re-did two of the Professor's animations! The original animations were causing issues so I replaced them with these. Now ...
-
Before and during my time out of town, I was working on a solution for the Professor's Pokeball throwing animation and his Idle (where ...



















